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Jerick Ludhowe
Federal Defense Union Gallente Federation
426
|
Posted - 2013.04.21 15:35:00 -
[1] - Quote
Jonas Sukarala wrote:
interesting ofc those can be built into the ship itself in terms of mass and sig radius but that is only half of the issue. -cap issues with using mwd on battleships .. along with lasers and blasters/ active tank -CCP doesn't seem to get how high the mass on battleships are and how that affects the role of attack. -mega really ought to be shield fit and leave the navy version as the armour ship plates and blasters don't go together. -Tempest is too bland a ship with no real emphasis and poor slot layout.
In all honesty, All the current proposal of the mega needs is another 25m3 bandwidth. It currently does more dps than it does on live (extra low) as well as being slightly more mobile. The fact that a much larger portion of it's damage comes from guns rather than heavy drones means that it's going to be doing even more dps in actual engagements due to overheat opportunity and an increased % of the dmg being instant rather than revolving around travel time. As I've stated, much of the wines in regards to the live version of the mega and current proposal are fruitless.
As for the tempest... This one gets a bit more tricky. I think it should be a small amount faster and swap a low for another mid as well as receive an increased drone bandwidth.
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Jerick Ludhowe
Federal Defense Union Gallente Federation
426
|
Posted - 2013.04.22 03:49:00 -
[2] - Quote
Temai wrote:so far i dont like what i see....
looks like im gona have to say bye bye to my Hyperion... i relly like that ship to...
? This post makes no sense unless it's a troll....
Hyperion is better in pretty much every imaginable way than it was before... dual rep tank with ions and dual heavy cap injectors now fits... Dps overall is higher due to extra low and and the extra 25m3 of bandwidth... If anything the Hyperion is a bit too strong atm.
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Jerick Ludhowe
Federal Defense Union Gallente Federation
426
|
Posted - 2013.04.23 11:32:00 -
[3] - Quote
Temai wrote:Jerick Ludhowe wrote:Temai wrote:so far i dont like what i see....
looks like im gona have to say bye bye to my Hyperion... i relly like that ship to...
? This post makes no sense unless it's a troll.... Hyperion is better in pretty much every imaginable way than it was before... dual rep tank with ions and dual heavy cap injectors now fits... Dps overall is higher due to extra low and and the extra 25m3 of bandwidth... If anything the Hyperion is a bit too strong atm. just looking at the changes comeing in im probly not gona be flying Gallan for a long time i dont fear changed before someone screams that i just dont like the direction the change is heading in and geting told it will be better when from what i can see atm its gona be "renderd" less than other races ships in overall performance only bright side of this is the cost of the ships will drop a lot due to the shear amount of suck added to em so i guess you can get a cheep giggle on susideing em
Dude... You're making no sense. You need to actually explain as to why the Hyperion is getting worse when you actually say it is. The reality is that the Hyperion is getting a whole hell of a lot better..... 6 Slot dual rep tank with 1 mag stab, 2x heavy cap injectors and full tackle + mwd, 6x Ions with a 50% dmg bonus, and a medium (or large if you have grid implant) nuet to finish things off. Oh yeah, and it gets a full rack of heavy drones, and another 50m3 to play with ontop of that.
I see lots of "doomsayers" like yourself claiming that the changes to gallente are game breaking however the reality is that every single one of the gallente BS is getting better outside of the nuetron gank Dominix... It's very clear that your issue is that you do in fact fear change as there is no legitimate reason to be upset with the current proposal.
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Jerick Ludhowe
J temp corp
426
|
Posted - 2013.04.24 13:09:00 -
[4] - Quote
Bigg Gun wrote:fleet domis are gonna be what : a mjd, sensor booster , 6 x 1400, and sentries? God a non moving fleet, which s#its drones. Yes I can see the Domi is the new fleet ship alright.
hyperion is better btw. mega is missing it's high slot , drones bandwidth and uses more cap so worse, with it's 8 lows i expect even more brick mentality.
I feel like they took from the mega and gave to the hyperion - why did they need to take from mega I do not know.
Mega is better than it was in almost all situations. The loss of a nuet in the high does have a negative effect however the cap issues that people often claim are "game breaking" are really rather insignificant. A single heavy cap booster is way more than enough to run your guns and your mwd. As for it's dps... A larger portion of it is in guns rather than drones and with the 8th low a 3rd mag stab can be fit onto the standard plater fit. This means that the post change mega will be doing like 70+ dps compared to current mega and a couple hundred more gun dps. Gun dps is > than heavy drone dps for multiple reasons, namely overheat, and lack of travel time. Only thing the current mega proposal could use is another 25m3 drone bay, after that, there should be no complaints beyond fruitless whiners.
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Jerick Ludhowe
J temp corp
428
|
Posted - 2013.04.24 23:15:00 -
[5] - Quote
Marxzo Andoun wrote:Bouh Revetoile wrote: What does the domi won't be able to do the hybrid turret bonus allowed it to do ?
I'm actually not hung up on the hybrid bonus, unlike some people. I don't like the new bonus to be so sentry-specific in the state sentries are now. The bonus to non-sentries is extremely minimal - which has already been covered to death in this topic.
hp bonus or maybe a scram/disruptor range bonus.
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Jerick Ludhowe
J temp corp
429
|
Posted - 2013.04.27 03:38:00 -
[6] - Quote
Pinky Denmark wrote:I am still very worried about the sheer dps potential coming from that Megathron without any significant weakness in durabiluty with 8 lowslots and only 500 less armor hitpoints than the Amarr Apocalypse battleship.
The Megathron in the current condition can pack a serious punch... Megathron punch so hard people rarely get to deploy their set of heavy drones in a fight before their target is down.
Currently I find the Megathron balanced by the choice of having 3 plates + 1 damage mod or 2 plates + 2 damage mods.
Losing some drone power and a hi-slot which might have held a heavy neutralizer is a small price to pay for getting MORE gun dps and a lowslot for an extra plate or damage mod - or nanofiber/tracking enhancer/eccm whatever... This is a huge buff to one of the ships that didn't really need it - And the gameplay doesn't get changed at all.
I liked the initial proposal much better that suggested a role change - I like a Megathron with 7/5/7 layout a lot. Then I don't mind the ship having a RoF bonus and only 75-100 drone bay...
I've found that a mega fit with 2x plates and 3x mag stabs is beating pretty much any non active tanked bs in a brawl. While this may be rather expected, the victories are coming out rather lop sided.
I've been testing them on duality whenever people are on... Runing a 3% rof implant and perfect lvl 5 skills i'm getting just under 1600 dps overheated, Thats quite a bit more than the dual plated dual mfs mega of the past. Especially considering it's got just about the same ehp and is slightly more mobile.
The vast majority of complaints about the mega being cap "unstable" are pretty much unfounded. A single heavy cap injector can easily, and I say easily keep your guns running and your tackle active even with 2x heavy neuts on you. I don't see the problem.
While I don't see a real issue with the way this works as the megathron has many counters and it's close range dps does not scale very well in medium to large scale gangs... It does most certainly kick ass at the moment, regardless of what the whiners who have not tested it here say. |

Jerick Ludhowe
J temp corp
431
|
Posted - 2013.04.27 13:43:00 -
[7] - Quote
Julius Foederatus wrote:
I'm not able to go on the test server, but these numbers seem a bit off. The current mega with 3 mag stabs puts out 1096 gun dps with void on EFT with max skills. Adding the five Ogre IIs gives you about 317 more dps. Overheating gives you 1260 gun dps, so all told, you get 1577 dps overheated on the old mega.
Now the new RoF bonus compared to the damage bonus gives you about 6% more gun dps. adding that to the overheated numbers gets you about 1335.6 overheated gun dps on the new mega, but you're losing 127 dps because of the 75mb bandwidth, so your dps comes out to 1525.6 overheated on the new mega with 3 mag stabs. It's actually less than it was on the old mega with the loss of the drones.
My point is that these changes are, imo, an overall nerf to the blaster Megathron. The proposed iteration has less dps than the original, less tank, no utility high slot, and has taken a hit on cap because of the RoF bonus. All for a bit more speed.
None of these "balancing" measures really address what the real problems with the mega and blaster boats in general are, i.e. slow when properly tanked, not enough dps to make up the difference when you get to target, poor damage projection when compared to other BS. Maybe the speed buff does something to address this? But something tells me 7m/s more speed isn't going to bridge the gap between the mega and the other BS out there.
All that said, I am actually curious how fast it goes on the test server with the MWD on.
Frankly, I'd take the current Mega over the proposed one everyday and twice on Sundays. I'm pretty sure no one thinks the old Mega needed to be nerfed, so lets come up with something that actually gives us a net improvement on the ship.
Allot of what you are saying is ballox my friend. Either your math is off or you're pulling numbers out of your ass. Here are two screen shots showing the difference in dps between tq mega and duality mega...
As for your claim or rather whine about how these changes don't change any of the megathrons real problems... Mega has been one of the most well balanced BS for a long time, there has not been allot wrong with the ship. The new ship does more dps, by a wide margin with about the same ehp, a bit more speed, and omg a bit more cap consumption on the guns... As for the cap consumption, as I previously stated, a heavy cap injector can keep your guns running while under multiple nuets just fine. The cap argument is just another whine posted by uneducated players unwilling to give the change a real try.
Here are the two images, both with the same implants (3% rof)
http://imageshack.us/f/62/livemega.jpg/
[url]http://imageshack.us/f/209/newmega.jpg/[/url]
Yeah, so old mega with 2x mfs does more dps than new mega with 3x.... not...
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Jerick Ludhowe
J temp corp
431
|
Posted - 2013.04.27 14:21:00 -
[8] - Quote
Julius Foederatus wrote:You're right, my math was wrong. Or rather not wrong but I was assuming that a 3 mfs Mega had the same tank as a 3mfs mega under the proposed changes, which was clearly not right.
So I've changed my mind, I endorse this product and or service CCP.
P.S. You kinda sound like a prick when you argue, you should try and work on that.
Don't post misinformed opinions and the problem should sort itself.
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Jerick Ludhowe
The Scope Gallente Federation
431
|
Posted - 2013.04.27 19:49:00 -
[9] - Quote
Jonas Sukarala wrote:
No chance of the Hyperion being OP atm with its lame cap recharge rate its as low as it could be the default cap recharge. Even the mega has better cap even though the Hyperion is the active tanker.... Also armour repping is still pretty weak.... Maybe if you rectify these 2 things then it may just be bordering OP at least.
you should probably look into what 2x heavy cap injectors does bro... Cap recharge is going to have a rather insignificant effect on the Hyperion's ability in pvp. The simple fact that it gets more gun dps (extra low, and ability to fit full rack of ions), more drone dps, and a heavy nuet means that it is much much better than it was before. In armor buffer fit, It's going to be dual webbed with a cap injector or filled with some other form of Ewar, ship is getting better in this style of fit as well.
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Jerick Ludhowe
The Scope Gallente Federation
431
|
Posted - 2013.04.27 20:12:00 -
[10] - Quote
Jonas Sukarala wrote:
what so it can't even fit Neutrons? .... mmm... very OP eh :P it needs much more pg than the mega.. armour reps and armour rep rigs a nos/neut uses more pg than guns do.. and it only gets 250 more than mega .. its a joke The maelstrom doesn't have too pick which tier guns too fit. .. why should the Hyperion? O it also needs at least 1 Heavy cap booster thats another guns worth of pg
You tested changes on duality yet bub? Based on the tone of your comments I'm going to assume you have not.
As for the inability to fit largest tier guns with 2x heavy cap injectors, 2x large reppers, and a heavy nuet... It can't be the best at everything. Ship is still doing over 1100 dps with said fit while sporting a tank that can easily handle any other bs out there with ease, even with a couple heavy nuets draining your cap.
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Jerick Ludhowe
The Scope Gallente Federation
436
|
Posted - 2013.04.29 02:55:00 -
[11] - Quote
Crazy KSK wrote:Pinky Denmark wrote:The only thing about a Megathron being "supposed to kick ass" is the fact blasters no longer have a very short range. Getting within 10km from other battleships isn't that difficult and if things go wrong it only takes 5 seconds to change for Null ammunition recently boosted and suddenly dealing serious dps at longer range. so much so as that trying to kite a mega in a nano pest is impossible he just does more dps even at the ranges the pest is supposed to shine all the pest has going for it in that situation is the ability to run away after realizing that it has no chance in hell to win
Pretty much this, and pretty sure I was the mega in this tested matchup :P
The problem imo has more to do with the overall range of close range Bs sized weapons and the fact that tackle range is more or less static regardless of ship type. Kiting can work extremely well in the frigate arena, and pretty damn well when it comes to cruisers and bcs. However when the closest range weapons are hitting for 500+ dps at 30km w/o a TC or a TE you're going to run into the issue you have highlighted.
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Jerick Ludhowe
The Scope Gallente Federation
436
|
Posted - 2013.04.29 10:48:00 -
[12] - Quote
Sol Mortis wrote:Please reconsider the changes to the Megathron Drone Bay. 75 bandwidth is wimpy and will make my favorite battleship feel like the old crappy Myrmidon.
I've loved the Megathron for many years now, and it has always been about having lots of guns, lots of lows, AND lots of drones.
I don't understand why the Hyperion didn't lose drones for more gun power since it was already a more natural fit.
It is sad you have decided to destroy the identity of iconic ships like the Megathron and Typhoon.
Dude... Dude... There is no way the megathron is going to keep it's additional 200+ turrets dps and retain a full 125m3 drone bay. Allready the megathron is hitting close to 1600 dps overheated on duality while sporting just about the same tank as it has on live. Another 50m3 drone bay would bring it close to 1700 dps, which is simply out of control.
There is absolutely no way the megathron is going to receive it's 125m3 drone bay back.
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Jerick Ludhowe
The Scope Gallente Federation
436
|
Posted - 2013.04.29 11:38:00 -
[13] - Quote
Alticus C Bear wrote:If anything I would hit the Mega's drone bandwidth again. In practice the 2-2-1 drone combo will be rarely used. Better to reduce on paper DPS (if people have genuine concerns it is overpowered) opting for 50 (75) bay (bandwidth) a flight of mediums and flight of lights is more practical.
You can already do that with 75m3 bandwidth... The only difference is you have the option for 2-2-1 if you want 200ish dps instead of 150ish, or 95ish...
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Jerick Ludhowe
The Scope Gallente Federation
436
|
Posted - 2013.04.29 12:11:00 -
[14] - Quote
Drake Doe wrote:2 more drones won't make much of a difference, it'll just encourage pilots to use heavy drones instead of mediums, and they are not only destroyable dps but they're easy to kill with most bs weapons.
2 more drones will push it's heated dps to 1700ish while sporting the same tank that many people use today. No way is that balanced at all.
So much gallente whine coming from people before they even test the changes, kind of sickening tbh.
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Jerick Ludhowe
The Scope Gallente Federation
437
|
Posted - 2013.04.30 02:35:00 -
[15] - Quote
Drake Doe wrote:Jerick Ludhowe wrote:Drake Doe wrote:2 more drones won't make much of a difference, it'll just encourage pilots to use heavy drones instead of mediums, and they are not only destroyable dps but they're easy to kill with most bs weapons. 2 more drones will push it's heated dps to 1700ish while sporting the same tank that many people use today. No way is that balanced at all. So much gallente whine coming from people before they even test the changes, kind of sickening tbh. It's tank on Tq is noted as being lack luster compared to BSes more common in pvp other the rohk and abaddon. Now it puts out the dps that gallente ships should be doing, especially since if heavies are deployed outside 10km the ship you're attacking will have more than enough time to deploy smaller drones which can kill heavies with ease.
Go do yourself a favor and run the new megathron against pretty much any of the close range non active BS out there. It's extremely clear that you have not tested the new changes. Another 2 Heavy drones would be absolutely over the top.
If you so wish I'll run a megathron against your choice, see you on test.
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Jerick Ludhowe
The Scope Gallente Federation
438
|
Posted - 2013.04.30 11:28:00 -
[16] - Quote
Kagura Nikon wrote:
If the mega nwo is unusable due to cap.. what you tell me about the new apoc? Or even the old abaddon (That used liek 3 tiems the cap of the megatron) ?
The thing is it's not unstable now because of cap. Teribad players unwilling to test changes on duality are posting "the sky is falling" style points loaded with utter bull ****.
I must be honest, this thread may be getting even worse than the resistance nerf thread when it comes to the level of player ignorance.
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Jerick Ludhowe
JLT corp
440
|
Posted - 2013.04.30 12:06:00 -
[17] - Quote
The alpha of the mega was never really anything that substantial to begin with... If you want alpha take a maelstrom or a nado, that's the end of the alpha debate.
As for the rest of your points...
The reality, which you seem to be ignoring (have you flown the ship on duality yet btw?) is that the megathron is plain better with the only exception being the loss of a heavy nuet which many players did not fit anyway due to cpu issues. The increase in cpu and the removal of the extra high means that you can fit a 5 slot tank w/o the need to fit a c-type adaptive.
Overall the ship is "better" in the vast majority of situations, I fail to understand how you don't realize this. |

Jerick Ludhowe
JLT corp
440
|
Posted - 2013.04.30 12:14:00 -
[18] - Quote
Drake Doe wrote:Jerick Ludhowe wrote:Drake Doe wrote:Jerick Ludhowe wrote:Drake Doe wrote:2 more drones won't make much of a difference, it'll just encourage pilots to use heavy drones instead of mediums, and they are not only destroyable dps but they're easy to kill with most bs weapons. 2 more drones will push it's heated dps to 1700ish while sporting the same tank that many people use today. No way is that balanced at all. So much gallente whine coming from people before they even test the changes, kind of sickening tbh. It's tank on Tq is noted as being lack luster compared to BSes more common in pvp other the rohk and abaddon. Now it puts out the dps that gallente ships should be doing, especially since if heavies are deployed outside 10km the ship you're attacking will have more than enough time to deploy smaller drones which can kill heavies with ease. Go do yourself a favor and run the new megathron against pretty much any of the close range non active BS out there. It's extremely clear that you have not tested the new changes. Another 2 Heavy drones would be absolutely over the top. If you so wish I'll run a megathron against your choice, see you on test. I'll do so, and prove that two more drones won't make it Op, or the current Mega with +3 damage mods would be op.
except that the current megathron with 3 mag stabs does like 120 dps less than the "new" megathron with 3x mag stabs, oh yeah, and you're having to drop to a 4 slot tank instead of a 5 slot which means your resistances suffer, or your armor value suffers. Comparing the current megathron with 3x mag stabs to the "new" megathron with 3x mag stabs and 5 ogresIIs is rather moronic. If you can't understand why then this conversation is beyond you. |

Jerick Ludhowe
JLT corp
440
|
Posted - 2013.04.30 14:35:00 -
[19] - Quote
Jeen Seeker wrote: so the gain of its new low is to make for the loss of the ships buff so what was the poing of giveing it RoF if the new low has to be used as a Mag Stab ? sure it could allow for more mixing it up but at the end of the day what are people relly after more damg output so whats that new low 99% of the time gona be a 3rd Mag Stab. ...so we got rid of the damg buff to stick a RoF and another mag stab on? makes sens this dose not. oh and we upped your ammo usege so makeing you have to hall more Null or Voied to stay for the same time.
as i said i am happy with the current Hyperion i am however sad that we no longer have an 8 Gun ship... i mean the talos has them so why are the bigger gunners useing less gun? makes little sens to me but i can live with it's just odd thats all.
reminds me can the art team fix the Myrms hardpoints its silly that it has 6 hards and only 5 slots. makes it look silly add on if you are gona reduce the Hypers Turrets down make sure you bludy skin it with 7 points if that means moveing the turrets or what ever. its gona look muppety with how the guns are layedout at current with only 6 guns and 1 extra with a blank hardpoint
I really do not understand your first point, like at all. The ship bonus does more dps than a dmg bonus and we get another low for more dps. Overall Gun dps has jumped by like 200 dps, which is allot... As for the ammo usage? You've got to make a trade off if you're going to be getting a bonus that does more dps. all in all, I'd much rather have a rof bonus than a dmg bonus on the new thron. The loss of 50m3 bandwidth was mandatory to keep this ship within reasonable levels of balance. All in all, the megathron has been buffed in all but the most specific situations where a heavy nuet was needed.
About the hyperion... Your statement shows your obvious bias to the situation. The new hyperion is OP, there really is not much of a way to argue against that. It gets 1100+ dps, 125/175 bandwith, 5 mids for dual cap injectors, and the potential to sport 3k+ tripple rep tanks while utilizing full tack, something the mael is not capable of doing.
All in all, your posts stink of baddie syndrome.
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Jerick Ludhowe
JLT corp
442
|
Posted - 2013.05.05 14:18:00 -
[20] - Quote
sq0 wrote:Sooo, after years of complaining about galente guns to be inferrior to others (except some veeeeery special situations) We don't have 8 turret bs as other races do. We have just 7 crappy hybrid turrets max. COOL
And one that has 60 guns, a 50% dmg bonus, and 125/175 drone bay...
Whiners need to stop whining and actually test out the changes. Gallente bs, other than the domi, are doing ******* great at the moment.
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Jerick Ludhowe
JLT corp
443
|
Posted - 2013.05.05 16:34:00 -
[21] - Quote
TehCloud wrote:Please give the Hyperion new Hardpoint locations.
This, this and more this. New layout look rather unfinished/sloppy.
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Jerick Ludhowe
JLT corp
448
|
Posted - 2013.05.10 12:37:00 -
[22] - Quote
Roime wrote:Hype is the clear winner, it'll actually be usable for a number of things, Domi has it's strengths at the expense of losing it's versatility, Mega is nerfed.
Hyperion needs a nerf to its drone bay, 125/125 is more than enough.
I don't really see the mega as being nerfed... It gets more dps, a tiny bit less ehp, a modest amount more speed, and much more of its dps weighted in guns rather than drones.
IMO, they should swap the megathron and the domi's roles. Megathron should gain ehp, lose speed, and be resigned as a combat BS. Dome should be granted mobility and be resigned an attack BS. I personally think drones work better in the "attack role" over the "combat" role anyway. A fancy new model that looks somewhat sleek would be the kicker here.
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Jerick Ludhowe
JLT corp
448
|
Posted - 2013.05.14 11:48:00 -
[23] - Quote
Jeen Seeker wrote:Sod it.I give up.
fit em however but the new mega and domi are going to suck badly in their own problematic ways. i guess im gona take the easy way out and not fly them.
Have fun Fly safe
- Seeker
The problem with this quote is that you're flat out wrong. The new mega will be dishing MORE dps than the pre nerf mega while taking a very small ehp hit, and the loss of the nuet. The big kicker is that a much larger % of the ships overall damage will be coming from turrets which deal instant damage AND can be overheated further increasing the gap between pre change and post change megathron. The only suggestion I would make to the ship is to add another 25m3 drone bandwidth and to also swap the "roles" of the domi and mega. Mega should be the combat and domi the attack, domi has a far better slot layout to take advantage of that roll anyway.
As for the domi sucking... I guess... Max gank domi did receive a nerf which imo was not at all warranted however for the vasty majority of domi fits this is a rather significant buff. Significantly increased dps from "over sized" drones as well as 80km+ gardes (beast mode). All in all I think the whines are much more severe than any "nerf" this ship has seen.
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Jerick Ludhowe
JLT corp
448
|
Posted - 2013.05.15 09:29:00 -
[24] - Quote
Pattern Clarc wrote:Heh, just read the post above mine. So... Consensus on the Domi issue? Increase drone damage bonus to 12.5% or 15% and reduce weapon hardpoints? (and increase drone bay?)
All in favour say yay, all opposed say nay.
I'd be down for a 15% to damage and hitpoints per level as a single bonus stand alone bonus or to pair it with a tracking bonus.
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Jerick Ludhowe
JLT corp
448
|
Posted - 2013.05.16 11:13:00 -
[25] - Quote
Screenlag wrote:Have the Megathron been nerfed even more? Only 75 BW as well as 75m3 dronebay? Wish we'd get that 8th turret as compensation. Don't understand why the hyperion is getting such an awesome drone potential instead of the attack megathron
You got 8% more turret dps and another low slot which results in quite a bit more dps compared to the current mega even factoring in the loss of drones.
I do somewhat agree tho, mega should be granted 25m3 bandwith and sit at 100m3/100m3. The extra 70 dps from a heavy drone would cure the severe case of whining that has infested this thread from the start.
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Jerick Ludhowe
JLT corp
454
|
Posted - 2013.05.21 17:44:00 -
[26] - Quote
ExAstra wrote: "What's the advantage other than (makes a relatively long list of advantages)"
Well, basically everything you mentioned. DPS isn't the end all be all number, luckily. The biggest reasons people will fit smaller guns are increased tracking speed and decreased fitting. It allows them to keep the rest of their ship's fitting at a high point at the cost of some on paper DPS. Sometimes, however, in practice the applied DPS will be nearly the same as with the next size up guns, simply because while Neutron Blaster Cannons offer the highest amount of DPS in a number, Ion Blaster Cannons are less likely to make your effective DPS "0" by missing. And even moreso for Electrons.
This advantage holds more value on gun wielding battleships, as the higher tracking they have, the better capabilities they have to fend off enemy frigates or speed/sig tanking cruisers. As with anything else in EVE, it's hard for someone to really tell you what "the best" way to fit your ship is. There are good, solid, and proved ways. But everyone encounters different experiences, etc. Granted, while "the best" ships and fits are really obscure and in large part situational and opinionated, there are indeed bad fits. Hah.
A weapon tiercide would be kind of intersting. We all know it'd be good for the medium class long range turrets, boy are they awful. However, most of the time people just fit the biggest guns because it's a standard practice, and provided you're not missing they do indeed offer the greatest DPS, and by a rather enticing amount usually. And DPS, while not the end all be all, is far from unimportant.
- - - In the interest of math **** I did a little bit of number crunching on the attack vs combat lineups (at least for Gallente) for some comparability, assuming Navigation V.
Frigate Level
Sub-Warp Maximum Velocity Atron: 525m/s Incursus: 425m/s Micro-Warp Maximum Velocity Atron: 3,700m/s Incursus: 3,033m/s Afterburning Maximum Velocity Atron: 1,382m/s Incursus: 1,129m/s
Atron has a 23.5% higher maximum velocity unboosted, 21.99% higher MWD boosted, and 22.4% AB boosted. So on average it's 22.63% faster than an Incursus.
Cruiser Level
Sub-Warp Maximum Velocity Thorax: 300m/s Vexor: 256m/s Micro-Warp Maximum Velocity Thorax: 2,028m/s Vexor: 1,729m/s Afterburning Maximum Velocity Thorax: 766m/s Vexor: 654m/s
On the cruisers, the Thorax comes ahead with increases of 17.18% base, 17.29% MWD, and 17.12% AB for an average 17.19% increase in velocity. Which is 5.44% lower than on the frigate level.
Battleship Level
Sub-Warp Maximum Velocity Hyperion: 143.75m/s Megathron: 152.5m/s
That's a 6% increase in speed on the Megathron versus the Hyperion. I don't think I even have to pull out the MWD and AB velocities to get the point across that it's hard to compare the "Attack Battleship/Combat Battleship" speeds to the Cruiser levels, let alone frigates.
Granted, both the Hyperion and the Megathron value their speeds, we can't just nerf the Hyperion's speed to make the Megathron's feel higher. At the same time, we can't increase the Megathron's speed without completely infringing on Minmatar design philosophy, making their battleships feel slow. And if we had to increase the Minmatar BS speeds, then all of a sudden the Mach would be slow. When we increase the Mach's speed, it'll be lapping Thoraxes. And when a Macharial is literally running circles around Thoraxes, we have a problem.
I don't really have any solution for the problem than to call the "attack" role for Battleships a relatively meaningless label. On the bright side, Gallente have a relatively decent option for using Railguns for the first time since the Sniperthron's glory days of old, hah. While it may not be the best choice it's not a bad one, and may work its way into fleets in a less embarrassing manner than "Well I didn't want to/can't fly a Rokh". It also gives Gallente specialized pilots a good platform for whatever they want rails for. Heck even the Hyperion can fit railguns now (kinda), dang.
This is a very very good post and highlights the "fact" that the attack role does not really fit into the battleship lineup at all.
+1 for sure
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Jerick Ludhowe
JLT corp
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Posted - 2013.05.22 12:48:00 -
[27] - Quote
Jonas Sukarala wrote:interesting post ^^^
But still some effort should be put in the increase the speed of attack battleships but its not just speed bonus they get -lower sig radius -higher agility -higher speed -lower mass
so the attack role is a little more than one dimensional.
Also the Mach is probably a little OP in terms of speed and agility with all its 7 lows to add nanos... Part of the problem with the Hyperion vs Megathron comparison is that .. -active tank has no speed penalties anymore -plates/trimarks nerf speed and agility.
Which kinda highlights that the attack role suits shield tankers more
This is exactly why I think the roles of the dominix and megathron should be swapped. Dominix has a slot layout that suits the attack role much better, the megathron does not...
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Jerick Ludhowe
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Posted - 2013.05.27 17:01:00 -
[28] - Quote
Julius Foederatus wrote:Lets put it more broadly then. Why should a Gallente blasterboat have cap problems at all when all it is doing is firing its guns? It's not like we're getting a **** ton more gun dps than the old mega, we're getting about 7% more. And yet the cap life has gone down significantly.
Fitting a Heavy Cap Booster II with 800s is more than enough to keep the ship running even while under moderate nuetage. Yes, there is an increase in cap usage as well as ammo usage with the new bonus however this increase is really not as significant as you seem to be implying.
As for the 7% part. Yes, this is true, before overheat... The swap of dps from drones to guns enables a larger portion of your dps to benefit from heating increasing the difference in peak dps beyond 7%. While this may not seem significant, the different in heated dps between new and old mega is well over 100 dps. |

Jerick Ludhowe
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Posted - 2013.05.27 17:15:00 -
[29] - Quote
Julius Foederatus wrote:
I just don't see why the mega can't get more cap. What is it going to hurt?
Honestly, probably won't hurt anything and I'm not going to argue against it as the mega, in usage, is one of the most cap intensive ships. Bringing the ship into range uses a large amount of cap on top of the fact that the range it applies damage at is the same range where it can be nueted. Overall I think a modest increase in cap to offset the increased cap usage of the bonus is a reasonable proposal.
What I was mainly getting at is that I do not believe that the new mega is going to be worse than the old mega. Its increase in dps, specifically in turrets, offsets the loss of drone dps and the utility high slot (i think). The increase in mobility is also nice. Still, the increase in cap to offset the increased cap usage of rof would be nice.
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Jerick Ludhowe
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Posted - 2013.06.01 16:17:00 -
[30] - Quote
ExAstra wrote:This minus the ridiculously lego block looks nice in my opinion. Also those quad rear thrusters are "Meh" and can go. We only need the ring of thrusters and the fore mounted aux thrusters.
Agreed that it has an overly lego look to it however the more "streamlined" look to it is visually appealing. I disagree with ya about the quad rear thrusters tho, I really like them on that updated Hyperion Concept.
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Jerick Ludhowe
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Posted - 2013.06.03 09:57:00 -
[31] - Quote
TehCloud wrote:ExAstra wrote:Borderline OP Hyperion is best Hyperion. Don't care if they won't make fleet doctrines for it if I can rampage across low sec with it. Wouldn't call it borderline OP, you can't field Ogre IIs unless you forsaken any chance of ever killing a frigate and you already lost some DPS with the 2 less turrets. It will be one hell of a solo BS though.
You obviously don't know what you're talking about.
Hyperion has 50m3 extra bay (after fitting 5x heavies) and a heavy nuet. The ship also has received a low slot that if used for a dmg mod allows the 6 turret hyperion with 50% dmg bonus to dish more than the old 8 turret hyperion of the past in armor setup.
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Jerick Ludhowe
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Posted - 2013.06.03 12:59:00 -
[32] - Quote
Mother Drone wrote:
Two things: Duality. Arranged 1vs.1. Nothing more to say about your "experience".
Now start playing "real" EvE low-sec and come back ... Pr0 tip for all wannabe EFT warrior: even an awsome solo battleship is worthless when solo battleship fights are non existent / instant death.
Hyperion is good for lowsec in its current form and will be amazing after the odyssey changes... I don't know how you could say "now start playing "real" eve low-sec" ect ect... The reality is that the hyperion has every little advantage an active armor tanker could have. It's got a massive tank, good dps 1k-1.1k, a utility high for nueting frigates, and 50m3 spare bay for dealing with frigs or for ecm drones....
I guarantee you that you will be seeing many "solo" Hyperions after the patch. I also guarantee you that taking a Solo fit hyperion with pills will be anything other than "instant death". The survivability shown by the new hyperion against multiple bs, some fitting nuets, is a great indicator of it's overall worthiness in it's role.
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Jerick Ludhowe
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Posted - 2013.06.03 13:22:00 -
[33] - Quote
TehCloud wrote:Hyperion will NOT be awesome for solo pvp in lowsec for one special reason:
It lacks a midslot. You either have to play without a propmod, allowing you to fit neutrons, or you play without ECCM, which means a griffin alone could be your demise.
On paper, the ship is awesome, but ingame it's easy to counter. A still remains aa strong ship, but as I said it's easy to counter.
So wait, 6 or more mids are now required for an armor ship to be viable in solo pvp? What a ******* joke of a rebuttal....
As for it being easy to counter... Going to be far harder to counter than a Sleipnir or Maelstrom due to far more drones and a heavy nuet. Both The sleipnir and Maelstrom have done bang up jobs in lowsec.
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Jerick Ludhowe
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Posted - 2013.06.04 12:25:00 -
[34] - Quote
TehCloud wrote:Perihelion Olenard wrote:TehCloud wrote:Hyperion will NOT be awesome for solo pvp in lowsec for one special reason:
It lacks a midslot. You either have to play without a propmod, allowing you to fit neutrons, or you play without ECCM, which means a griffin alone could be your demise.
On paper, the ship is awesome, but ingame it's easy to counter. A still remains aa strong ship, but as I said it's easy to counter. Sounds like you need to hop in a navy Dominix if you really need six mids to solo in an armor-tanking ship. All I'm saying with that is, you will get killed easily, because you have to either fly without a propmod, or without eccm, if theres a BB or a Falcon and you have no eccm, the fight's already over.
Dude, the fight is more or less over in any ship if you're solo and a hostile gang you're fighting has heavy ecm support....
You're just bringing up over the top extremes in an attempt to disprove that the Hyperion is going to be beast mode solo ship...
Lucky for us (the non idiots) it's patch day and we can start trolling the space lanes in our new 2k+ tank hyperions with over the top drone bays, utility high, and 1.1k dps. |
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